CustomPopupMenu class

A highly customizable popup menu widget that can be attached to any child widget.

It allows you to display a custom menu builder when the user interacts with the child widget based on the specified pressType.

Inheritance

Constructors

CustomPopupMenu({Key? key, required Widget child, required Widget menuBuilder(), required PressType pressType, CustomPopupMenuController? controller, Color arrowColor = const Color(0xFF4C4C4C), bool showArrow = true, Color barrierColor = Colors.black12, double arrowSize = 10.0, double horizontalMargin = 10.0, double verticalMargin = 10.0, PreferredPosition? position, void menuOnChange(bool)?, bool enablePassEvent = true})
Creates a CustomPopupMenu.
const

Properties

arrowColor → Color
The color of the arrow pointing to the anchor widget.
final
arrowSize → double
The size of the arrow pointing to the anchor widget.
final
barrierColor → Color
The background color of the overlay barrier behind the popup menu.
final
child → Widget
The widget that triggers the popup menu when interacted with.
final
controller → CustomPopupMenuController?
An optional controller to programmatically control the menu's visibility.
final
enablePassEvent → bool
Pass tap event to the widgets below the mask. It only works when barrierColor is transparent.
final
hashCode → int
The hash code for this object.
no setterinherited
horizontalMargin → double
The horizontal margin between the menu and the screen edges.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
A builder function that returns the widget to be displayed inside the popup menu.
final
A callback that is triggered when the menu's visibility changes.
final
position → PreferredPosition?
The preferred position of the menu relative to the anchor widget. If null, the position is calculated automatically based on available space.
final
pressType → PressType
The type of interaction required to show the menu (e.g., single click or long press).
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
showArrow → bool
Whether to display an arrow pointing to the anchor widget.
final
verticalMargin → double
The vertical margin between the menu and the anchor widget.
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<CustomPopupMenu>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited